rayrender: Build and Raytrace 3D Scenes
Render scenes using pathtracing. Build 3D scenes out of spheres, cubes, planes, disks, triangles, cones, curves, line segments, cylinders, ellipsoids, and 3D models in the 'Wavefront' OBJ file format or the PLY Polygon File Format. Supports several material types, textures, multicore rendering, and tone-mapping. Based on the "Ray Tracing in One Weekend" book series. Peter Shirley (2018) <https://raytracing.github.io>.
Version: |
0.23.6 |
Imports: |
Rcpp (≥ 1.0.0), parallel, tibble, magrittr, purrr, png, raster, decido, rayimage (≥ 0.6.2), stats, progress |
LinkingTo: |
Rcpp, RcppThread, progress, spacefillr |
Suggests: |
sf, spData, dplyr, Rvcg, testthat (≥ 3.0.0) |
Published: |
2021-11-23 |
Author: |
Tyler Morgan-Wall
[aut, cph, cre],
Syoyo Fujita [ctb, cph],
Melissa O'Neill [ctb, cph],
Vilya Harvey [ctb, cph] |
Maintainer: |
Tyler Morgan-Wall <tylermw at gmail.com> |
License: |
GPL-3 |
Copyright: |
file inst/COPYRIGHTS rayrender copyright details |
URL: |
https://www.rayrender.net,
https://github.com/tylermorganwall/rayrender |
NeedsCompilation: |
yes |
SystemRequirements: |
C++11 |
CRAN checks: |
rayrender results |
Documentation:
Downloads:
Reverse dependencies:
Linking:
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