{shinytest2}
Most people will use {shinytest2}
with the plug and play record_test()
app, which is very convenient if you are not familiar with JavaScript. Under the hood, record_test()
generates a R script composed of a series of directed instructions that manipulates the app to automate testing on CI/CD environments.
Monkey testing is widely used by web developers to check the application robustness, particularly in apps with large number of inputs. The goal is ultimately to try to break the app by triggering unexpected combinations. Most available libraries are JS-based such as gremlins.js, traditionally combined with JS-based global testing libraries like Puppeteer, but can work with {shinytest2}
as well.
In this vignette, we’ll provide a more thorough overview of the AppDriver
R6 class (extending on In depth testing), which allows the developer to programmatically control the app. We’ll see how we can seamlessly benefit from gremlins.js with only few lines of code.
We consider a simple app composed of a slider and a plot output:
ui <- fluidPage(
sliderInput("obs", "Number of observations:",
min = 0, max = 1000, value = 500
),
plotOutput("distPlot")
)
# Server logic
server <- function(input, output) {
output$distPlot <- renderPlot({
hist(rnorm(input$obs))
})
}
# Complete app with UI and server components
shinyApp(ui, server)
The driver may be initialized with:
headless_app <- AppDriver$new(
app_dir = "<PATH_TO_APP>",
name = "monkey-test",
shiny_args = list(port = 3515)
)
Note the shiny_args
slot allowing you to pass custom options to shiny::runApp()
such as the port, which might be useful if your organization restricts port number. load_timeout
defaults to 10s and 20s locally and during CI/CD, respectively. Therefore, if your app takes longer to launch, you can change this value. Keep in mind that an app taking more than 20s to launch is generally under-optimized and would require specific care such as profiling and refactoring.
AppDriver starts a Chrome-based headless browser. Interestingly, if you need specific flags that are not available by default in {shinytest2}
, you can pass them before instantiating the driver:
chromote::set_chrome_args(
c(
chromote::default_chrome_args(),
# Custom flags: see https://peter.sh/experiments/chromium-command-line-switches/
)
)
Some flags are considered by default, particularly --no-sandbox
which is apply only on CI/CD (Chrome won’t start without) such that you don’t need to worry too much about this.
If you run this script locally, you may add view = TRUE
to open the Chrome Devtools, which will significantly ease the testing calibration. I highly recommend to create the test protocol locally and then move to CI/CD later when all bugs are fixed. In the below figure, the application is shown on the left side panel. The top-right side panel shows the DOM elements (default) and the bottom-right side panel displays the JavaScript console output.
The next steps consists of injecting the gremlins.js dependency in the DOM so that we can unleash the horde.
The easiest way is to call:
headless_app$run_js("
let s = document.createElement('script');
s.src = 'https://unpkg.com/gremlins.js';
document.body.appendChild(s);
")
This creates a <script>
tag pointing to the right CDN (content delivery network: optimized server to store libraries) and inserts it at the end of the body.
To test whether everything worked well, we can dump the DOM, look for the scripts. We should be able to find gremlins.js and try to call typeof window.gremlins
, which should return an object:
If undefined
is returned instead, it means something went wrong. This is generally because the JS code is blocked by the network. In this case, let’s see what we can do in the next part.
If you work in a corporate environment chances are you’ll end up in this situation. A solution is then to store and serve a local copy of the gremlin.js script with shiny::addResourcePath()
. Assuming gremlins.js
are in inst/js/gremlins.min.js
. Add this to the app.R
file:
We can subsequently inject the gremlins in the DOM and checks whether everything worked as expected:
The workflow is rather simple:
gremlins.createHorde()
.horde.unleash();
.createHorde()
accepts many species of gremlins capable of handling various events such as clicks, touch, form filling, scrolling, typing, … described in the gremlins.js documentation.
As a side note, we don’t recommend using the scroller
which sometimes crashes the Chrome instance.
If your plots rely on random elements like rnorm
, it is best practice to setup a seed
. By default, all species will attack in random order with a delay of 10 ms between each event. You can also control the attack strategy to fine tune the global behavior. Finally, if you want more control over what your gremlins species should be doing, you can define a custom species.
In the following, we run the most basic Monkey test configuration:
Result is shown in the gif below.
Does it really makes sense to invoke all species given we only have a slider? Absolutely not! In the following code, we only want to test the slider input.
The best species to perform this task is the toucher
, which is able to randomly move the slider input. The documentation specifies many events such as tap, doubletap, gesture and multitouch. It seems more relevant to apply only gesture, consisting of dragging the slider on the x-axis (note: gesture also consider the y-axis which does not make sense for the slider, which is a gremlins.js limitation. This however won’t prevent our test from running). Also, we target the slider handle by its class irs-handle single
to ensure we don’t touch any other element and increase the number of maximum touch from 2 to 200. Note how precious is the HTML inspector, which allows to seamlessly inspect and extract any class or id. The log parameter enables logging in the JavaScript console:
const customToucher = gremlins.species.toucher({
// which touch event types will be triggered
touchTypes: ['gesture'],
// Touch only if element has class irs-handle single
canTouch: (element) => element.className === 'irs-handle single',
log: true,
maxTouches: 200
});
We can create our custom horde and disable the FPS and Alert mogwais gremlins since they are not relevant to our case study:
const horde = gremlins.createHorde({
species: [customToucher],
mogwais: [gremlins.mogwais.gizmo()]
});
As unleash
is a promise, we can execute a function right after, to check whether the script ran as expected.
If you are running on CI/CD and can’t see the Chrome Devtools, you can still display the logs. The console.log
output will be captured by the {shinytest2}
logs with headless_app$get_logs()
allowing you to debug and refine the monkey testing script.
As Monkey testing lasts about 10s, you often want to take a screenshot of the ongoing attack:
headless_app$run_js("
const customToucher = gremlins.species.toucher({
// which touch event types will be triggered
touchTypes: ['gesture'],
// Touch only if element has class irs-handle single
canTouch: (element) => element.className === 'irs-handle single',
log: true,
maxTouches: 200
});
gremlins.createHorde({
//randomizer: new gremlins.Chance(1234), // repeatable
species: [customToucher],
mogwais: [gremlins.mogwais.gizmo()]
}).unleash().then(() => {
console.log('Gremlins test success')
});
")
Sys.sleep(3)
headless_app$get_screenshot("gremlins.png")
Should you run multiple attacks, it is always good practice to reset Shiny inputs between or even close the current headless app and restart a new session:
If you run on CI/CD, don’t forget to clean the session after tests are completed, particularly if you set the shiny.port
option (you can’t have 2 apps running on the same port):