/*
  ==============================================================================

   This file is part of the JUCE framework.
   Copyright (c) Raw Material Software Limited

   JUCE is an open source framework subject to commercial or open source
   licensing.

   By downloading, installing, or using the JUCE framework, or combining the
   JUCE framework with any other source code, object code, content or any other
   copyrightable work, you agree to the terms of the JUCE End User Licence
   Agreement, and all incorporated terms including the JUCE Privacy Policy and
   the JUCE Website Terms of Service, as applicable, which will bind you. If you
   do not agree to the terms of these agreements, we will not license the JUCE
   framework to you, and you must discontinue the installation or download
   process and cease use of the JUCE framework.

   JUCE End User Licence Agreement: https://juce.com/legal/juce-9-licence/
   JUCE Privacy Policy: https://juce.com/juce-privacy-policy
   JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/

   Or:

   You may also use this code under the terms of the AGPLv3:
   https://www.gnu.org/licenses/agpl-3.0.en.html

   THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
   WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
   MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.

  ==============================================================================
*/

namespace juce
{

//==============================================================================
/**
    A speech-bubble component that displays a short message.

    This can be used to show a message with the tail of the speech bubble
    pointing to a particular component or location on the screen.

    @see BubbleComponent

    @tags{GUI}
*/
class JUCE_API  BubbleMessageComponent  : public BubbleComponent,
                                          private Timer
{
public:
    //==============================================================================
    /** Creates a bubble component.

        After creating one a BubbleComponent, do the following:
        - add it to an appropriate parent component, or put it on the
          desktop with Component::addToDesktop (0).
        - use the showAt() method to show a message.
        - it will make itself invisible after it times-out (and can optionally
          also delete itself), or you can reuse it somewhere else by calling
          showAt() again.
    */
    BubbleMessageComponent (int fadeOutLengthMs = 150);

    /** Destructor. */
    ~BubbleMessageComponent() override;

    //==============================================================================
    /** Shows a message bubble at a particular position.

        This shows the bubble with its stem pointing to the given location
        (coordinates being relative to its parent component).

        @param position                         the coords of the object to point to
        @param message                          the text to display
        @param numMillisecondsBeforeRemoving    how long to leave it on the screen before removing itself
                                                from its parent component. If this is 0 or less, it
                                                will stay there until manually removed.
        @param removeWhenMouseClicked           if this is true, the bubble will disappear as soon as a
                                                mouse button is pressed (anywhere on the screen)
        @param deleteSelfAfterUse               if true, then the component will delete itself after
                                                it becomes invisible
    */
    void showAt (const Rectangle<int>& position,
                 const AttributedString& message,
                 int numMillisecondsBeforeRemoving,
                 bool removeWhenMouseClicked = true,
                 bool deleteSelfAfterUse = false);

    /** Shows a message bubble next to a particular component.

        This shows the bubble with its stem pointing at the given component.

        @param component                        the component that you want to point at
        @param message                          the text to display
        @param numMillisecondsBeforeRemoving    how long to leave it on the screen before removing itself
                                                from its parent component. If this is 0 or less, it
                                                will stay there until manually removed.
        @param removeWhenMouseClicked           if this is true, the bubble will disappear as soon as a
                                                mouse button is pressed (anywhere on the screen)
        @param deleteSelfAfterUse               if true, then the component will delete itself after
                                                it becomes invisible
    */
    void showAt (Component* component,
                 const AttributedString& message,
                 int numMillisecondsBeforeRemoving,
                 bool removeWhenMouseClicked = true,
                 bool deleteSelfAfterUse = false);


    //==============================================================================
    /** @internal */
    void getContentSize (int& w, int& h) override;
    /** @internal */
    void paintContent (Graphics& g, int w, int h) override;
    /** @internal */
    void timerCallback() override;

private:
    //==============================================================================
    int fadeOutLength, mouseClickCounter;
    TextLayout textLayout;
    int64 expiryTime;
    bool deleteAfterUse;

    void createLayout (const AttributedString&);
    void init (int, bool, bool);
    void hide (bool fadeOut);

    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleMessageComponent)
};

} // namespace juce
